Savage, nightmarish monsters roam the Louisiana swamps, and you are part of a group of rugged bounty hunters bound to rid the world of their ghastly presence. Banish these creatures from our world, and you will be paid generously—and given the chance to buy more gruesome and powerful weapons. Fail, and death will strip you of both character and gear. Your experience, however, remains in your pool of hunters—called your Bloodline—always. Features HIGH RISK, HIGH REWARD, HIGH TENSIONHunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience where your life, your character, and your gear are always on the line. At the beginning of each match, up to five teams of two set out to track their monstrous targets. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other Hunter left on the map. If you don’t watch your back, you’ll find a knife in it, and your last memory will be of another team of Hunters walking away with your prize. The higher the risk, the higher the reward–but a single mistake could cost you everything. PROGRESSIONEven in death, you will be able to progress among the ranks of Hunters via your Bloodline. Though one character may die, their experience will be transferred to your Bloodline, where it can be applied your other Hunters. If you make it off of the map alive, you will be able to use the money and experience you earn to kit out new Hunters and prepare for the next match. If you die, you lose everything but your experience. DARK SIGHTDark Sight allows Hunters to see into the veil between worlds, making that which cannot be seen by mortal eyes visible to those who have been initiated. Use Dark Sight when you are tracking monsters, and a ghostly light will guide you toward your next target. Dark Sight also marks players carrying a bounty, making them more vulnerable to ambush while trying to escape. FAQ Why Early Access? We love the tension of survival games and match-based shooters, but had some ideas about how we could combine our favorite elements of both into something new. Basically, our goal is to make the game we’ve always dreamed of playing. We also want Hunt: Showdown’s development to be community-driven, and an Early Access release allows us to base further development work on community feedback as we test and refine new features, equipment, cast, and settings. The dialogue between the Hunt community and Hunt developers will be crucial in creating a fun experience—so you can help us define what Hunt: Showdown, ultimately, is going to be. Approximately how long will this game be in Early Access? We are planning to have Hunt: Showdown in Early Access for at least 12 months, but that timeline could lengthen (or shorten!) depending on how community feedback shapes our own wish list for the game. Initially, we will spend a couple of months collecting player feedback and in-game data, and then we should be able to share a more detailed development roadmap. How is the full version planned to differ from the Early Access version? We have a vision of what the game could look like after Early Access, and throughout Early Access we will be adding more gear, more monsters, more (and more diverse) Hunters, more game modes, more traits, crafting, and more map variations. As we get a better understanding of how our community engages with Hunt: Showdown, we will continue to expand the content and add features, and this process will define the full version of the game. What is the current state of the Early Access version? Hunt is a work in progress at the moment, and while it is absolutely ready to play, it will see a lot of changes and improvements as we move through Early Access. For example, outside of the planned additions we mentioned in the last question, we want to continue to tweak the gameplay balance, performance, the visuals, and game readability. As it stands, Hunt contains a 1km² map packed with hand